Experiences that We Know are Not Real
Excerpt from How Pleasure Works: The New Science of Why We Like What We Like by Paul Bloom:
How do Americans spend their leisure time? The answer might surprise you. The most common voluntary activity is not eating, drinking alcohol, or taking drugs. It is not socializing with friends, participating in sports, or relaxing with the family. While people sometimes describe sex as their most pleasurable act, time-management studies find that the average American adult devotes just four minutes per day to sex.
Our main leisure activity is, by a long shot, participating in experiences that we know are not real. When we are free to do whatever we want, we retreat to the imagination—to worlds created by others, as with books, movies, video games, and television (over four hours a day for the average American), or to worlds we ourselves create, as when daydreaming and fantasizing. While citizens of other countries might watch less television, studies in England and the rest of Europe find a similar obsession with the unreal.
This is a strange way for an animal to spend its days. Surely we would be better off pursuing more adaptive activities—eating and drinking and fornicating, establishing relationships, building shelter, and teaching our children. Instead, 2-year-olds pretend to be lions, graduate students stay up all night playing video games, young parents hide from their offspring to read novels, and many men spend more time viewing Internet pornography than interacting with real women. One psychologist gets the puzzle exactly right when she states on her Web site: "I am interested in when and why individuals might choose to watch the television show Friends rather than spending time with actual friends."
One solution to this puzzle is that the pleasures of the imagination exist because they hijack mental systems that have evolved for real-world pleasure. We enjoy imaginative experiences because at some level we don't distinguish them from real ones. This is a powerful idea, one that I think is basically—though not entirely—right...
...Just as artificial sweeteners can be sweeter than sugar, unreal events can be more moving than real ones. There are three reasons for this.
First, fictional people tend to be wittier and more clever than friends and family, and their adventures are usually much more interesting. I have contact with the lives of people around me, but this is a small slice of humanity, and perhaps not the most interesting slice. My real world doesn't include an emotionally wounded cop tracking down a serial killer, a hooker with a heart of gold, or a wisecracking vampire. As best I know, none of my friends has killed his father and married his mother. But I can meet all of those people in imaginary worlds.
Second, life just creeps along, with long spans where nothing much happens. The O.J. Simpson trial lasted months, and much of it was deadly dull. Stories solve this problem—as the critic Clive James once put it, "Fiction is life with the dull bits left out." This is one reason why Friends is more interesting than your friends.
Finally, the technologies of the imagination provide stimulation of a sort that is impossible to get in the real world. A novel can span birth to death and can show you how the person behaves in situations that you could never otherwise observe. In reality you can never truly know what a person is thinking; in a story, the writer can tell you.