Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Sunday, January 16, 2011

The Holy Grail of Brain Training


Illustration by Peter Arkle for Newsweek

Excerpt from “Can You Build a Better Brain?” by Sharon Begley, Newsweek, Jan. 10 & 17, 2011:

The rule that “neurons that fire together, wire together” suggests that cognitive training should boost mental prowess. Studies are finding just that, but with a crucial caveat. Training your memory, reasoning, or speed of processing improves that skill, found a large government-sponsored study called ACTIVE. Unfortunately, there is no transfer: improving processing speed does not improve memory, and improving memory does not improve reasoning. Similarly, doing crossword puzzles will improve your ability to?.?.?.?do crosswords. “The research so far suggests that cognitive training benefits only the task used in training and does not generalize to other tasks,” says Columbia’s Yaakov Stern.

The holy grail of brain training is something that does transfer, and here there are three good candidates. The first is physical exercise. Simple aerobic exercise, such as walking 45 minutes a day three times a week, improves episodic memory and executive-control functions by about 20 percent, finds Art Kramer of the University of Illinois at Urbana-Champaign. His studies have mostly been done in older adults, so it’s possible the results apply only to people whose brain physiology has begun to deteriorate—except that that happens starting in our 20s. Exercise gooses the creation of new neurons in the region of the hippocampus that files away experiences and new knowledge. It also stimulates the production of neuron fertilizers such as BDNF, as well as of the neurotransmitters that carry brain signals, and of gray matter in the prefrontal cortex. Exercise stimulates the production of new synapses, the connections that constitute functional circuits and whose capacity and efficiency underlie superior intelligence. Kramer finds that a year of exercise can give a 70-year-old the connectivity of a 30-year-old, improving memory, planning, dealing with ambiguity, and multitasking. “You can think of fitness training as changing the molecular and cellular building blocks that underlie many cognitive skills,” he says. “It thus provides more generalizable benefits than specifically training memory or decision making.”

The second form of overall mental training is meditation, which can increase the thickness of regions that control attention and process sensory signals from the outside world. In a program that neuroscientist Amishi Jha of the University of Miami calls mindfulness-based mind-fitness training, participants build concentration by focusing on one object, such as a particular body sensation. The training, she says, has shown success in enhancing mental agility and attention “by changing brain structure and function so that brain processes are more efficient,” the quality associated with higher intelligence.

Finally, some videogames might improve general mental agility. Stern has trained older adults to play a complex computer-based action game called Space Fortress, which requires players to shoot missiles and destroy the fortress while protecting their spaceship against missiles and mines. “It requires motor control, visual search, working memory, long-term memory, and decision making,” he says. It also requires that elixir of neuroplasticity: attention, specifically the ability to control and switch attention among different tasks. “People get better on tests of memory, motor speed, visual-spatial skills, and tasks requiring cognitive flexibility,” says Stern. Kramer, too, finds that the strategy-heavy videogame Rise of Nations improves executive-control functions such as task switching, working memory, visual short-term memory, and reasoning in older adults.

Read the entire article…

Tuesday, February 23, 2010

Hunger for Reality

“Every single one of these [successful games] has succeeded off a clever psychological angle. But there’s more than that. There’s something else these things have in common, not just these psychological tricks. What these all have in common is they are all busting through to reality. We’re used to, in the old days of gaming, it being all about fantasy. It’s all about fantasy and Ben Gordon used to say, ‘We don’t care about realism in games because people come to our games to escape from reality.’ And so we have this strong belief that fantasy is the thing. But every single one of these is breaking through into reality in some interesting way. And we don’t feel good about reality as game designers. We’re a little uncomfortable about reality…

…But it’s not just us that were kind of snuck up on by this reality thing. And it’s not just just happening to us. Go look at TV. The people in TV, their heads are spinning. Everything’s turned into reality TV. Go to the grocery store. It’s not just groceries anymore. It’s organic groceries. The more genuine, the more real groceries. You go to McDonald’s and to get a Big Mac and – you could get a Big Mac or you could get the real burger, the angus burger made with real this and that or whatever. Everything is suddenly about reality.

Now what’s going on? Is this just how it’s always been? Well, I found this really interesting book. It’s called Authenticity. It’s by the guys who wrote The Experience EconomyGilbert and Pine put forth this most interesting concept: the most valuable thing in products is are the real, are they authentic. Which is a bold hypothesis. And then they go further and they say, Why is it? Why now? It didn’t always used to be this way. Certainly that’s not what sold stuff in the eighties…They’re arguing that all this virtual stuff that’s been creeping up on us over the last twenty years has really cut us off from nature. We’re cut off from self-sufficiency. We couldn’t be self-sufficient if we wanted to. We don’t know how to do it. We live in a bubble of fake bullshit and we have this hunger for to get to anything that’s real. Even if the best we can do is a Starbucks mocha with real Swiss chocolate — we’ll take it. Oh, look how real that seems to me relative to what I’m used to. And so there’s this idea that maybe there’s this hunger for reality. ”

~ Jesse Schell, from his talk at DICE Summit 2010

Wednesday, November 26, 2008

Immersion

 

What We Watch and How We Watch It
The New York Times Sunday Magazine

“The Screens Issue”
11.23.2008